Aura

a multi-dimensional music experience

Timeline: 10 weeks

Brief: Design a consumer electronic audio device, emphasizing user interaction, and universal design principles

Aura creates a immersive multimodal musical experience for users combining haptic vibrations and audio sound

final

Research & Opportunity Selection


user interviews

how to people currently prefer to experience music?

what current products improve immersive audio experiences?

market analysis

current immersive sound products use haptics and bone conduction to translate sound waves into vibrations on the body strong enough to be felt physically

personal wearable haptic audio device

pulling the technology from current immersive sound products, and creating a form that easily integrates into daily wear without being obtrusive like current options.

opportunity selection

Location Exploration

using base heavy songs, and current listening devices to translate the vibration, I tested many high touch sensory locations on the body for product placement


Ideation

how can a haptic audio device sit comfortably on a body while getting optimal access to high touch sensitive locations?

selected locations: neck/chest and wrists


Development

the final design has 2 wrist straps, and a neck band supporting 4 total haptic bases, each base has 2 linear resonant actuators, so a full set supports 8 distinct haptic rhythms

the neck band supports directional speakers for users who want them, allowing for personal spatial listening, while using the haptic sonics for an immersive body experience

Aura

internal components:

interchangeable control piece

pin holes for button actuators

pcb and components

lithium ion battery

linear resonant actuators (2)

standard 20mm watch band pins